Scott Pilgrim vs. The Box Office

But that's just the not-so-great stuff. I found a lot more to like. The cinematography, choreography, and sound editing were top notch. I thought the script was well written and funny. And the supporting cast was very good (special recognition for Knives Chau and Wallace). Essentially, this is the closest I've ever felt a movie has come to emulating the style of video games, comic books, and various other aspects of geek and (I shudder to say, but must unfortunately include) "hipster" culture. Unfortunately, that seems to be where the movie has gone wrong at the box office.
Climactic Final Battle vs. System Mechanics
My 4E D&D gaming group, which includes Roo and the Commodore, is finally coming to the end of the Heroic Tier this Labor Day Weekend. If this campaign were a trilogy, and it is, this would be the dramatic ending of the first book, which leaves the reader, or player satisfied with the ending, but hungering for a little more. I've got to conclude the first first "book", but also set up the next "book".
For most stories, this is the moment that screams "climax". I won't bore you with the details of the campaign, but a brief outline may be worthwhile. For the entire campaign to this point, the party has been wrongly accused of crimes against the church and hunted by the church or it's agents. They've been a kind of A-Team, staying on the move, and slowly uncovering a world-altering conspiracy, and confronting various agents of the church and other groups. Now, they've secured evidence that can vindicate them. At the same time, many threads of a tangled web of story are converging and it's time to confront the spider that spins the web.
Ever seen Ladyhawke? the DaVinci Code? or Angels and Demons? That's sort of what I'm aiming for. But there's a problem:
System Mechanics.
16-Bit Gems #17: Castlevania - Rondo of Blood (TG-CD)
There have been many great Castlevania games over the years, but would you believe that one of the best hasn't been available to the West until very recently? Roo takes up the mantle of perhaps the greatest action-oriented Castlevania game in order to show everyone what they've been missing. Throw out your FMV games, plug in your CD peripheral, and get ready to explore the checkered past of Rondo of Blood!
Where's my Final Fantasy 6 remake?

Yeah, sure, it's been ported to the PlayStation and GBA, but those were more like re-releases. An FMV here, a translation tweak there, and that's about it. I really enjoyed what Squeenix did in remaking Final Fantasy IV, Dragon Quest IV, and Dragon Quest V for the Nintendo DS. So why ignore perhaps their greatest opus? In fact, FFVI's kinda been the redheaded stepchild of their game library for awhile now, with nary a mention of it... pretty much ever. I'm actually surprised Kefka and Terra were in Final Fantasy Dissidia, but I assume that was more out of a sense of obligation than anything else.
Actually, the Final Fantasy VII fanboys can relate, I'm sure. They haven't even gotten the courtesy of a re-release outside of the PlayStation Network. Square Enix, what the hell? Probably 90% of Final Fantasy fans would claim one of these two games as the apex of the whole series (citation needed), yet you completely ignore the 3D, fully rendered, voice acted makeovers they so richly deserve.
Sorry for the rant, but it's frustrating that for all the remakes out there, the one (ONE!) game that I would really love to see them take a good whack at dolling up gets the perpetual shaft (which is a great name for a rock band, by the way). Anyone else have their own white whale when it comes to this topic, or are ok with game companies leaving well enough alone?
Picture taken from this blog.
Blows Held High: Primer
To apologize to all of you who may be saddened to see no video update of our own this weekend (not to worry, I'm concurrently working on both the next 16-Bit Gem and The Way Games Work), I'd like to share a movie review done by the magnificent Oancitizen, a fellow partner at Xtreme Network Online and creator of the movie review series "Brows Held High".
The theme of the show is to review movies that some may call high art, and others may call pretentious. All done in a humorous way that explains some of the hard to follow subtext and keeps you entertained. Recently, he reviewed "Primer", a super low budget time travel movie that I actually enjoyed greatly. That doesn't make it immune to criticism, however, and Oancitizen does a great job of deconstructing the movie - faults and all. Therefore, please enjoy today's offering, "Brows Held High", and join us next week for a return to your regular programming.
And if you enjoyed this work, I encourage you to check out more episodes of "Brows Held High", all of which are really damn good.
Why Shaky Cam Sucks - A Thesis

You must have seen it before. An action scene builds suspense as the heroes finally have their climactic battle with the enemy... only to have the cameraman decide to play make believe and pretend he's some random guy who wandered onto the battlefield with his Handycam. I get the idea behind it - the director wants to make the audience feel like they're involved in the scene. Like the action is so lifelike and chaotic, you have to duck and dodge to get out of the way of all the crap flying around you. It's too bad the effect is so detrimental to the film.
Though the concept's been around awhile, the style seems to have been popularized by the Blair Witch Project (in movies) and Battlestar Galactica (in TV). However, it's been brought to new amounts of absurdity by films like Cloverfield and *sigh* even Star Trek. Watching those movies, I never got a good look at the really great effects I was looking for: neither the monster nor the starships. In fact, even trying just gave was a severe headache. Judging by the warnings posted outside some movie theaters showing Cloverfield, at least I know I'm not the only one.
The Way Games Work: PlayStation Move
Roo explains the inner workings of the upcoming PlayStation Move peripheral. Just how much is it like the Nintendo Wii? How well can we expect the motion controls to work? And what's with that glowing ball on top? Answers to these questions and more in this episode of "The Way Games Work".
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