16-Bit Gems #12: TurboGrafx-16 Retrospective & Ninja Spirit
In this episode, we not only takes on an underappreciated game, he takes one on from an underappreciated console... that's meta. Roo warms up with a history of the TurboGrafx-16, which spawned innovative firsts in gaming - like the TurbGrafx-CD and TurboExpress. Then he goes on to review Ninja Spirit, a classic arcade port that isn't afraid to smack you around a little. You know, like in the good old days of gaming.
16-Bit Gems #11: EarthBound - The Review (SNES)
Roo finishes off EarthBound-a-palooza with a thorough review of the game itself. By examining the story, writing, graphics, music (good God, the music), and all the other little touches that make EarthBound great, hopefully you'll feel compelled to give this king of the overlooked games a playthrough - whether it's your 1st or your 101st time.
Click here to watch the previous episode, a history of the EarthBound series.
16-Bit Gems #10: EarthBound - A History
For his 10th 16-Bit Gem, Roo celebrates by taking a thorough look at the history of perhaps the biggest cult hit video game series of all time. He'll explore the twists and turns of how a poor-selling, quirky Japanese RPG gained a massive following - culminating in perhaps the most devoted video game fanbase on the internet. Enjoy what we believe to be the most comprehensive video history of EarthBound ever made.
And watch for the next episode, which will be a full fledged review of EarthBound, the game itself.
Click here to watch the next episode, a review of EarthBound.
16-Bit Gems #9: Aladdin (SNES, Genesis-Mega Drive)
Roo takes on the irate gamers of the world in order to prove that just because a game (or two) is licensed after a hit movie, it doesn't mean it should be given a shoddy review.
In this episode, we have two reviews in one. First, the hidden gem of Aladdin for the Super Nintendo, which is then compared with the much more critically acclaimed Aladdin for the Sega Genesis. Which one wins out, the forgotten or the favorite? And what can be done to stem the tide of undeserving negative nostalgic reviews? With an epic speech, anything is possible.
16-Bit Gems #8: ActRaiser (SNES)
We're digging early in the Super Nintendo's life cycle this week to bring you a game that many people didn't play, but the few that did will never forget. ActRaiser may have gotten lost alongside such classics as Super Mario World and Castlevania IV, but it deserves it's place in the pantheon of early SNES greats with its unique mix of action and town simulation stages. Watch Roo's review to see what you may have missed, as well as just how many Mel Brooks jokes he can squeeze in to one review.
16-Bit Gems #7: Mega Man - The Wily Wars (Genesis-Mega Drive)
It's 4 game reviews for the price of 1! What a deal! Roo dives into one of the first compilation games ever made. Why have I never heard of this game? Can you remix the best music of the NES and make it better? And does this game in fact offer the greatest single event to ever happen in a video game? Roo will perhaps get around to answering these questions in his review of the rare and elusive Mega Man: The Wily Wars.
16-Bit Gems #6: Zombies Ate My Neighbors (SNES, Genesis-Mega Drive)
The Commodore joins Roo in this very special episode for a 2-player review of Zombies Ate My Neighbors.
Continuing our celebration of Halloween-fest-tober 2009, we take you back to when Lucasarts was a game studio in its prime. High off of the success of titles such as the Monkey Island series, they created what on the surface would seem to be a standard action game involving two teenagers fighting zombies. But when you add in a bevy of weapons, tons of stages, and that classic off-the-wall humor, the product is much more than the sum of its parts. Kinda like Frankenstein.
Update: Wow. Did we call this, or what?
.png)