Interview with Andrew Reutter - Creator of iplay4e
Grognards, this interview is not for you. Today I had the pleasure of interviewing Andrew Reutter, the creator of iplay4e.appspot.com/. iplay4e is a web-based app that allows you to play your character, with only your iPhone and an internet connection. In addition, the website gives you a place to store and access your .dnd4e character files. As if that weren't enough, you can also view your character in a character sheet formatted for the browser and play off your laptop instead. DM's haven't been left out either, since you can view the whole party in a "Party Panel", which can be pretty handy.
And, by the way, he's a Mac user.
1) How did you get started playing D&D?
It turns out one of my uncles or aunts (I have 12!) had gone through a brief D&D phase.
A couple years later, one of the kids down the street from me got his hands on the AD&D books. We made up characters, and basically just ran fights against the monsters. No story, no plot, just glorious battle. I remember that monster XP was listed as something like "1000+ 4/HP", which we misinterpreted as 1000 XP and 4 HP. Needless to say, our ever-increasing amount of hit points made it pretty hard to lose a battle.
It was in junior high, after my family moved to the suburbs, that I actually had a gaming group and played D&D "properly." We'd have sleepovers and play for entire weekends. I'm the only one of my friends that would still happily do that, which either makes me a fanatic or makes everyone else lame.
Ever since I found that group, I've been the DM probably 80% of the time. I get a real rush out of providing fun to that many people. It's similar to a performance high.
2) iplay 4e is a fantastic concept that we've used quite a bit. What led you to create iplay4e?
Straight-up personal interest - I wanted to run my character on my iPhone. I also wanted to learn the Google App Engine web application framework. I've always found that a project is the best way to learn a new technology, so I built iPlay4e on Google App Engine, which is excellent, by the way.
3) What do you think of Wizards of the Coast's efforts to bring new technology to D&D?
I'm a big fan. As much as I love the books (I have every 4.0 hardcover, and most of 3.5), I really hate needing a pile of 15 books just to make a decent character. The Character Builder was inevitable and wonderful, and the Monster Builder as well. I've been really impressed with the quality of the software.
The only thing that raises my eyebrow is their choice of framework, but that's probably a personal thing. I'm a web bigot. I think that every piece of software should be a web application. At very least, it needs to run on my Mac. But hey, if they had done the Character Builder as a web app, there wouldn't have been room for iPlay4e!
4) How long did it take you to put together the site once you had the concept?
5) Do you have any idea how many players are using iplay4e? How about the total number of characters stored? Based on your numbers, what would you say the "state of D&D" is?
There are about 10,000 public characters on the site. I'd guess there are probably half as many private characters. In my infinite wisdom, I haven't been counting users (that's getting fixed in the next update). But I think the large number of characters on the site, which has hardly been marketed at all, speaks to the continued popularity of D&D. Furthermore, it shows that there's quite a demand for technology around the game.
7) Is there a new audience created for D&D (or any tabletop RPG for that matter) due to tools like iplay 4e and the new technology from Wizards or do these efforts just keep veteran players gaming?
8) What else is left to for iplay 4e?
Well, you can always visit labs.iplay4e.com to see what's coming up in the next release. That's our public beta site, where we work out the wrinkles in new features before pushing them to the main site.
Currently in the labs we have a major site redesign. When I started iPlay4e, it was pretty iPhone-centric, and the site shows it when you visit it from a normal browser. The redesign changes that assumption and makes better use of the browser window. Full-page characters sheets are the standard, instead of being hidden away behind an icon on the mobile sheets.
We've also redesigned the search functionality, so you can just type in a character's name or "dwarf fighter 5" and get what you're looking for, instead of messing around with a bunch of dropdown lists. And finally, we've added campaign functionality, so groups of players and characters can be bundled together and automatically be visible to everyone else in the group.
We'll be going live with all of that in about a month. We're pretty much at the testing and "make the damn thing work in Internet Explorer" phase. After that, we start in on support for the Monster Builder. You'll be able to upload monsters to iPlay4e, group them into encounters, and interact with them just like characters.
Once Monster Builder support is in place, we'll finally be ready to build a combat tracker, which will be sweet. We'll be passing real-time updates around, so a player using an iPhone can mark some damage on his sheet and the DM will see the change on his laptop. Hopefully we can pull off some sort of Google Maps mashup so there will even be a virtual tabletop.
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