When is the right time for the first time to see Star Wars?

16-Bit Gems #15: Terranigma (SNES)
To wrap up our first anniversary, we have the most requested game to review from our fans. The sequel to Illusion of Gaia - Terranigma. The very definition of a hidden gem, this game never even saw a North American release. So how does it stack up to the forebear? Roo breaks it down in this special 15th episode of 16-Bit Gems.
You can watch the companion review to this one by clicking here: "16-Bit Gems #1: Illusion of Gaia"
Echo Screen #0: Star Trek (2009)
In what will most assuredly be a horrible idea, CotGW presents our very first test video - a podcast on the then recently released Star Trek (2009) movie. This fabled podcast of yore is being posted simply for the unintentional comedic value. You have been warned.
16-Bit Gems #1: Illusion of Gaia (Commentary)
To start off our week of anniversary-related videos, we have a question for you. Have you ever wanted to watch the very first video ever released by CotGW with Roo rambling over the audio? Well, your wish is granted. Plus you're very strange. Enjoy our very first commentary video!
You can watch the unmolested version here.
CotGW 1 Year Anniversary Extravaganza! (The Kick-Off)
Roo and the Commodore give an update on Clan of the Gray Wolf, upcoming videos, and of course, begin the celebration of our one year anniversary!
Breaking the Rules!
When I DM, I keep a pretty loose interpretation of the rules of Dungeons & Dragons, and I try to encourage my players to do the same. The rule system in most RPG's doesn't exist to define a win condition. Instead, rules only provide a common operating picture and a structure for the game to be built upon. Remember that the rules are not a guide on how to have fun.
I don't throw out all the rules when I DM, but I often make exceptions or gloss over rules-as-written. I try to encourage my players to have the same attitude. I find that players who are very strict with the rules tend to miss opportunities to be creative and treat the game like chess instead of theatre-of-the-mind. I find that style of play to be hopelessly boring. In addition, flexible rule-breaking is a great defense against the rules-lawyer. I have some rules for my rule-breaking, though. Here they are:
Ruminations on Lost

I wanted to talk a little bit about the epic series finale of Lost that just aired. There are many others much smarter than I who can hash through the whole thing from top to bottom, but I needed to just share a few thoughts. First off, spoilers. Duh.
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